
Research Tree
Research leads to new advancements in Revenge of the Titans, allowing new buildings to be unlocked. Each research has a prerequisite that must be unlocked first before moving on to the next one, some technologies have up to 7 prerequisites.
Contents
- 1 Overview
- 2 Technologies
- 2.1 Basic
- 2.2 Advanced
- 2.2.1 Explosives
- 2.2.2 Exotic Textiles
- 2.2.3 Ballistics
- 2.2.4 Explosive Shells
- 2.2.5 Advanced Explosives
- 2.2.6 Barometrics
- 2.2.7 Nuclear Fusion
- 2.2.8 Nanotechnology
- 2.2.9 Forcefields
- 2.2.10 Disruptor Shielding
- 2.2.11 Optics
- 2.2.12 Lasers
- 2.2.13 Alien Anatomy
- 2.2.14 Xenopsychology
- 2.2.15 Positron Beam Splitter
- 2.2.16 Multibarrel Technology
- 2.2.17 Efficiency
- 2.2.18 Automation
- 2.2.19 Robotics
- 2.2.20 Extraction Tuning
- 2.3 Applied
- 3 Deliveries
- 4 Buildings
Overview[edit | edit source]
After each mission one unlock will be allowed, whether this is in the Technologies, Delivery, or Buildings section. There are a total of 33 Technologies, 7 Deliveries, and 33 Buildings, making a grand total of 73 available research items. There are 50 missions, so only 50 items will be researched, or roughly 2/3 of them.
Technologies[edit | edit source]
Basic[edit | edit source]
The basic resarch that opens up certain fields of technology. Chemistry research is geared towards explosives and armor. Particle Physics focuses on Electricity-based attacks, shielding and add-ons. Xenobiology focuses on raw damage and special attacks.
Image | Name | Leads To | Needed for | Description | Effect |
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Chemistry[edit | edit source] |
Basic blue-sky chemistry research leading to new avenues of research. | |||
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Particle Physics[edit | edit source] |
Basic particle physics research leading to new avenues of research. | |||
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Xenobiology[edit | edit source] |
Anatomical research to produce more effective weaponry against our adversaries. | +1 Damage |
Advanced[edit | edit source]
The Advanced research topics are stepping stones for potent buildings or applied research.
Image | Name | Prerequisite | Leads To | Needed for | Effect |
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Explosives[edit | edit source] |
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Exotic Textiles[edit | edit source] |
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Ballistics[edit | edit source] |
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Explosive Shells[edit | edit source] |
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Advanced Explosives[edit | edit source] |
Double explosive damage | |||
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Barometrics[edit | edit source] |
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Nuclear Fusion[edit | edit source] |
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Nanotechnology[edit | edit source] |
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Forcefields[edit | edit source] |
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Disruptor Shielding[edit | edit source] |
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Optics[edit | edit source] |
+0.5 range | |||
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Lasers[edit | edit source] |
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Alien Anatomy[edit | edit source] |
+1 armor piercing | |||
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Xenopsychology[edit | edit source] |
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Positron Beam Splitter[edit | edit source] |
None | |||
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Multibarrel Technology[edit | edit source] |
None | Multi-Blaster | ||
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Efficiency[edit | edit source] |
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Automation[edit | edit source] |
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Robotics[edit | edit source] |
·Advanced Battledroids (with Phase Amplifiers) | |||
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Extraction Tuning[edit | edit source] |
+0.5 extraction rate
·Unrefined Crystals scavenging rate increased to 15% |
Applied[edit | edit source]
These Research items give a permanent boost to every building. They consequently are often very powerful, but have numerous prerequisites. Many require the Extra Coffee Delivery bonus completed.
Deliveries[edit | edit source]
These Research items give an immediate bonus, but has no lasting benefits. (Except for leading to other research items)
Image | Name | Prerequisite | Leads To | Needed for | Effect |
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Extra Coffee Delivery[edit | edit source] |
+$2500 | |||
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Stronger Coffee[edit | edit source] |
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Research Grant[edit | edit source] |
+$5000 | |||
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Reinforcements[edit | edit source] |
+$7500 | |||
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Extra Mines[edit | edit source] |
+50% Mines per level | |||
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Extra Barricades[edit | edit source] |
+50% Barricade per level | |||
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Special Supplies[edit | edit source] |
Gain one of each powerup |
Buildings[edit | edit source]
Refining[edit | edit source]
As a general rule of thumb, remember that extraction technology are never required ; you can beat the game with basic refining; without feeling money-starved.
Image | Name | Prerequisite | Required for | Description | Effect |
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Refinery[edit | edit source] |
None | ·Efficiency ·Reprocessor ·Collector ·Droid Factory |
Research of the extraction and refinement of valuable crystal deposits, to fund the war effort. | $10 / 3 secs |
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Reprocessor[edit | edit source] |
·Refinery ·Collector ·Efficiency ·Extraction Tuning |
·Extraction Calibration | +20% Income Generated. | |
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Collector[edit | edit source] |
·Refinery ·Efficiency |
·Extraction Tuning ·Extraction Calibration ·Reprocessor |
+1 Extraction Rate |
Turrets[edit | edit source]
Turrets are your main damage source in Revenge of the TItans. You will need most, if not all, of these to beat the game.
Image | Name | Prerequisite | Required for | Description | Effect |
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Blaster[edit | edit source] |
None | ·Multi-Blaster ·Blast Cannon ·Spreader Cannon ·Assault Cannon |
Fires Blaster Rounds. Ineffective against armoured targets. | |
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Heavy Blaster[edit | edit source] |
None | ·Blast Cannon ·Assault Cannon |
Efficiency increases for basic blaster technology to produce armour piercing blasters. | |
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Multi-Blaster[edit | edit source] |
·Blaster ·Cooling Tower ·Multibarrel Technology |
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Blast Cannon[edit | edit source] |
·Heavy Blaster ·Phase Amplifiers |
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Spreader Cannon[edit | edit source] |
·Blaster ·Positron Beam Splitter ·Alien Anatomy |
·Assault Cannon | ||
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Assault Cannon[edit | edit source] |
·Phase Amplifiers ·Spreader Cannon |
Heavy Weapons[edit | edit source]
Heavy weapons are all long-ranged turrets, with powerful armaments. However, production is limited, so it's worth building your defences around them. The laser is practically mandatory to deal with flying pests on Saturn.
Image | Name | Prerequisite | Required for | Description | Effect |
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Rockets[edit | edit source] |
·Chemistry ·Ballistics ·Explosives ·Explosive Shells |
A long-range, high-powered rocket launcher. Massive splash damage. Can damage your own buildings | ||
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Laser[edit | edit source] |
·Particle Physics ·Lasers ·Optics |
A long-range laser. | ||
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Disruptor[edit | edit source] |
·Xenobiology ·Particle Physics ·Alien Anatomy ·Forcefields ·Nuclear Fusion ·Reactor |
Emit a destructive shockwave from the turret ; damage your buildings without Disruptor Shielding |
Explosives[edit | edit source]
Mines are good way to release the pressure when there are too many titans, or to finish off stray Titans. Mines cannot be sold and are not reclaimed after a mission.
Image | Name | Prerequisite | Required for | Description | Effect |
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Mines[edit | edit source] |
·Chemistry ·Explosives |
·Cluster Mines ·Blast Mine |
Explodes when medium to large titans step on them. | |
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Cluster Mines[edit | edit source] |
·Chemistry ·Explosives ·Mines |
·Blast Mine | Explodes when any ground titan, including small ones, steps on them. | |
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Blast Mine[edit | edit source] |
·Chemistry ·Advanced Explosives ·Barometrics ·Cluster Mines ·Explosives ·Mines |
Explodes after 5 second when activated ; effectively a mini orbital strike. |
Robotics[edit | edit source]
Tanks and droids are a good mobile force to complement your turrets. The Repair Drone is an awesome but expensive way to keep your defences in shape.
Image | Name | Prerequisite | Required for | Description | Effect |
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Droid Factory[edit | edit source] |
·Refinery ·Automation ·Efficiency ·Robotics |
Periodically creates small droids that chase and attack titans, can target small titans | ||
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Tank Factory[edit | edit source] |
·Refinery ·Automation ·Efficiency ·Robotics |
Periodically creates tanks that chase and attack titans | ||
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Repair Drones[edit | edit source] |
·Refinery ·Automation ·Efficiency ·Robotics |
Periodically creates repair drones that repair your buildings |
Misc.[edit | edit source]
These buildings have unconvential effects, which can radically change your strategy.
Image | Name | Prerequisite | Required for | Description | Effect |
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Capacitor | A player-controlled turret; stuns Titans being attacked; Only weapon effective against Wraiths | |||
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Decoy | Alien Psychology | Attracts and soothes titans; Acts like a second 'target' for the Titans; Only 1 per level is allowed | ||
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Shield Generator | Forcefields | Give additional shields to your buildings | ||
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Tangleweb | Exotic Textiles | Slows down Titans that walk over them; They are destroyed by Explosives. | ||
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Scarecrow |
Xenobiology Alien Psychology |
Scares Titans away from an area. | ||
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Cloaking Device |
Make your buildings invisible to Titans |
Add-ons[edit | edit source]
These buildings augment nearby turrets, making them much more effective at killing titans.
Image | Name | Prerequisite | Required for | Description | Effect |
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Cooling Tower[edit | edit source] |
·Multi-Blaster | Increase your turret fire rate. | ||
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Battery[edit | edit source] |
·Capacitor | Increase your turret ammo capacity | ||
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Reloader[edit | edit source] |
Increase your turret reload speed | |||
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Scanner[edit | edit source] |
·X-Ray Scanner | Increase the detection range of your turret | ||
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Reactor[edit | edit source] |
·Disruptor | Increase your turret damage. |
Barricades[edit | edit source]
These buildings serve as a buffer between your weak buildings and the titans.
Image | Name | Prerequisite | Required for | Description | Effect |
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Concrete Barricade | Steel Barricade | |||
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Steel Barricade | Concrete Barricade | Titanium Barricade | ||
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Titanium Barricade | Steel Barricade | Nanomesh Barricade | ||
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Nanomesh Barricade | Titanium Barricade ; Nanotechnology | Impedes movement of Hatchlings and Wraiths. |
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