Buildings are structures used in Revenge of the Titans to fight Titans, generate income, or enhance other functions required to win the game. All buildings are not researched at the start of the game (with the exception of the Blaster turret) and require the assistance of your R&D team.
A small note on buildings' hit points : the number of green bars in game is 1/4 of the real hit point value. When a titan attacks a building, it remove its strength in hit points, usually 4 hit points or one green bar. Individuals buildings information pages will report the hit point value. Buildings, powerups, and research that add "shields" to buildings actually add armor, not hit points.
Building Types[edit | edit source]
There are 8 building types in all, the majority are used offensively against Titans. A proper mix of each type will not only help win the game but is required in some situations.
Refining[edit | edit source]
Refining crystals is an important part of gameplay in Revenge of the Titans. These buildings provide the means to extract the raw material and improve the efficacy at which the task is accomplished.
Turrets[edit | edit source]
Turrets are your primary weapons against Titans. While you initially have weaker Turrets to fend off the Titans, more powerful ones will become available when researched.
The "Danger" rating is how threatening the tower is to Titans. The higher the danger a group of turrets poses, the more likely the Titans are to avoid them.
Heavy Weapons[edit | edit source]
These larger turrets are classified as Heavy Weapons due to the immense power they have. Production is limited on these buildings so keeping them safe is a high priority.
|1500||3||15 (+2 per Cooling Tower)||24 (48 w/ Advanced Explosives)||5 (+2 per Battery)||30 (-2.5 per Reloader)||3||
Production: 1 Powerful AoE attack. Can cause collateral damage.
Laser[edit | edit source]
|1500||3||12 (+2 per Cooling Tower)||20-240 (+20 per Reactor)||5 (+1 per Battery||30 (-5 per Reloader||4||
Production: 1 Very powerful single-target damage. Can burn through multiple weaker enemies. Can attack flying enemy over mountain.
|1500||3||12 (+2 per Cooling Tower)||24||3 (+1 per Battery)||30 (-5 per Reloader)||4|
Explosives[edit | edit source]
Robotics[edit | edit source]
Robotics buildings are concerned with deploying droid to form a mobile army instead of just relying on immobile defenses.
|Droid Factory||Creates droid foot soldiers, powerful against Hatchlings and useful against unarmored Titans|
|Tank Factory||Creates automated tanks, powerful against regular Titans|
|Repair Drones||Creates drones that will repair your buildings, prioritizing the most important first.|
Miscellaneous[edit | edit source]
The Miscellaneous category contains a mix of turrets, add-ons, and barricades. These buildings offer unconvential advantages to your defenses.
Add-Ons[edit | edit source]
These buildings will improve other your Turret's ability to fight the Titans, by improving range, reload speed, ammo capacity, damage or fire rate.
Barricades[edit | edit source]
Barricades are used to divert and slow down Titans as they advance. They can buy precious seconds needed to reload or finish an enemy off. Not only are barricades subject to Production limits, the higher tier they are the lower their production is.
|Concrete Barricade||Titanium Barricade|
|Steel Barricade||Nanomesh Barricade|