Buildings are structures used in Revenge of the Titans to fight Titans, generate income, or enhance other functions required to win the game. All buildings are not researched at the start of the game (with the exception of the Blaster turret) and require the assistance of your R&D team.

A small note on buildings' hit points : the number of green bars in game is 1/4 of the real hit point value. When a titan attacks a building, it remove its strength in hit points, usually 4 hit points or one green bar. Individuals buildings information pages will report the hit point value. Buildings, powerups, and research that add "shields" to buildings actually add armor, not hit points.

Building TypesEdit

There are 8 building types in all, the majority are used offensively against Titans. A proper mix of each type will not only help win the game but is required in some situations.


Refining crystals is an important part of gameplay in Revenge of the Titans. These buildings provide the means to extract the raw material and improve the efficacy at which the task is accomplished.

Refinery Refinery
Reprocessor Reprocessor
Collector Collector


Turrets are your primary weapons against Titans. While you initially have weaker Turrets to fend off the Titans, more powerful ones will become available when researched.

The "Danger" rating is how threatening the tower is to Titans. The higher the danger a group of turrets poses, the more likely the Titans are to avoid them.

Image Name Cost SHD FireRate Damage Ammo Rload Stun Danger notes
250 3 24 4 10 10 1/30s 0 Weak and basic
750 3 180-540 4 20 20 1/30s 1 Rapid fire, powerful against unarmored titans
Spreader Cannon
Spreader CannonEdit
500 3 18-30 4x5 7 15 1/3s 1 Multiple blasts per shot, long stun
Heavy Blaster
Heavy BlasterEdit
500 3 24-48 6 8 10 1/15s 1 Light Armor Piercing
Blast Cannon
Blast CannonEdit
750 3 24-48 8 6 10 2/15s 2 High damage, low ammo capacity, slow reload; Highest armor piercing rating
Assault Cannon
Assault CannonEdit
1000 3 18-30 8x7 6 20 1/2s 2 Multiple blasts per shot, stuns and can pierce light armor, great for group killing

Heavy WeaponsEdit

These larger turrets are classified as Heavy Weapons due to the immense power they have. Production is limited on these buildings so keeping them safe is a high priority.

Image Name Cost SHD FireRate Damage Ammo Reload Danger Notes
1500 3 15 (+2 per Cooling Tower) 24 (48 w/ Advanced Explosives) 5 (+2 per Battery) 30 (-2.5 per Reloader) 3

Production: 1 Powerful AoE attack. Can cause collateral damage.

1500 3 12 (+2 per Cooling Tower) 20-240 (+20 per Reactor) 5 (+1 per Battery 30 (-5 per Reloader 4

Production: 1 Very powerful single-target damage.  Can burn through multiple weaker enemies. Can attack flying enemy over mountain.

1500 3 12 (+2 per Cooling Tower) 24 3 (+1 per Battery) 30 (-5 per Reloader) 4

Production: 1 Powerful area of effect attack which is centered on the turret. Can cause collateral damage, which appropriate research can mitigate


Mines are one-time use buildings that trigger massive explosions when Titans step on them. Like Heavy Weapons, Mines are subject to Production limits as well.

Mines Mines
Cluster Mines Cluster Mines
Blast Mines Blast Mine


Robotics buildings are concerned with deploying droid to form a mobile army instead of just relying on immobile defenses.

Droid Factory Droid Factory Creates droid foot soldiers, powerful against Hatchlings and useful against unarmored Titans
Tank Factory Tank Factory Creates automated tanks, powerful against regular Titans
Repair Drones Repair Drones Creates drones that will repair your buildings, prioritizing the most important first.


The Miscellaneous category contains a mix of turrets, add-ons, and barricades.  These buildings offer unconvential advantages to your defenses.

Capacitor Capacitor Decoy Decoy
Shield Generator Shield Generator Tangleweb Tangleweb
Scarecrow Scarecrow Cloaking Device Cloaking Device


These buildings will improve other your Turret's ability to fight the Titans, by improving range, reload speed, ammo capacity, damage or fire rate.

Scanner Scanner Reloader Reloader
Battery Battery Reactor Reactor
Cooling Tower Cooling Tower


Barricades are used to divert and slow down Titans as they advance. They can buy precious seconds needed to reload or finish an enemy off. Not only are barricades subject to Production limits, the higher tier they are the lower their production is.

Concrete Barricade Concrete Barricade Titanium Barricade Titanium Barricade
Steel Barricade Steel Barricade Nanomesh Barricade Nanomesh Barricade